While Pac-Man is completely absent from Brawl, he was reportedly requested by Shigeru Miyamoto to be another third-party character in Brawl. Regardless of appearance, he is typically shown to have a ravenous appetite, owing to the original game's focus on eating dots and Bonus Fruit. More modern promotional materials have shown an athletic and supportive side to the character. The Pac-Man & the Ghostly Adventures franchise reinterprets the character as a naïve high school student with a mysterious, tragic backstory. Pac-Man World 3 portrays Pac-Man as a flippant, sarcastic hero who is prone to cracking somewhat edgy jokes and does not take the conflicts he faces seriously. His relationship with the ghosts - Blinky, Pinky, Inky, and Clyde - has also changed over the years: they have been depicted as archenemies, allies of circumstance, or even friendly rivals.ĭue to his simplistic character, Pac-Man's personality can also vary between depictions - for instance, Pac-Man 2: The New Adventures portrays the character as an archetypal golden-age cartoon anti-hero who is overly emotional and often selfish, needing the player's intervention to succeed in his goals. Both of these traits were first established in Hanna-Barbera's Pac-Man cartoon series, which - unlike American multimedia adaptations of franchises such as Mario and Sonic - was greatly influential to the Pac-Man universe and set the groundwork for most media that followed, thanks in part to a large portion of Pac-Man titles having been developed outside of the character's home country in Japan. ![]() In these games, he is a father with a large family that he deeply cares about, and he is characterized as a relatively laid-back hero who is willing to help wherever he is needed. Later installments in the franchise, such as the Pac-Man World series, expand on the character and his backstory. Japanese promotional art for the arcade game depicted Pac-Man with a slightly more humanoid design, featuring limbs with orange gloves and red boots, as well as a long nose this design would be refined over time and subsequently featured in the games beginning with the 1984 arcade title Pac-Land.Īs a character, Pac-Man initially began with very few personality traits, reflecting his simplistic appearance in the games. His name is derived from the Japanese onomatopoeia ぱくぱく ( paku paku), meaning to rapidly open and close one's mouth. ![]() His minimalist yet iconic design was inspired by multiple sources: a rounded simplification of the Japanese character 口 ( kuchi), meaning "mouth" a 1970s toyline by Tomy and a pizza missing a single slice. Pac-Man debuted as the main playable character in the arcade game, Pac-Man, in 1980.
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